We’ve previously told you
about Namco Bandai taking part in the development of the fourth
installment of Super Smash Bros for Wii U and 3DS, and we left you
wondering which new characters would be joining the SSB roster. If
you’re expecting a bigger, more hardcore pool of playable characters,
the game’s director, Masahiro Sakurai, may have just crushed your hopes.
In an article in the Official Nintendo Magazine, Sakurai reportedly
feels that there is no need to build a bigger roster and that they
already have enough characters to maintain a feasible gameplay.
“In terms of quantity, we’ve probably already reached the limit of
what’s feasible,” says Sakurai. “I think a change of direction may be
what’s needed.”
“There is a certain charm to games that have huge casts of playable
characters, but they tend to have issues with game balance and it
becomes very difficult to fine-tune each character and have them all
feel distinctive,” Sakurai shares with Nintendo Power.
The may be a bit disappointing—especially to those expecting the
developers to throw in some Namco Bandai characters—but the good thing
is there’s a good chance they won’t add to the line-up of characters
that barely have any distinctions (i.e. Fox, Falco and Wolf). As long as
it retains its current roster and that thrilling classic Smash Bros
gameplay, this project will hopefully turn out fine.